Alekhine: Two Pawns Attack, 5.Bc4
Alekhine Defence: Two Pawns Attack (5.Bc4)
Definition
The line known as “Alekhine: Two Pawns Attack, 5.Bc4” is a sub-variation of the Alekhine Defence that arises after the moves: 1. e4 Nf6 2. e5 Nd5 3. c4 Nb6 4. c5 Nd5 5. Bc4. White advances two central pawns (e- and c-pawns) deep into Black’s position, then develops the bishop to c4, eyeing the f7-square and adding pressure on the d5-knight. This line is a more direct, tactical cousin of the main Two Pawns line (5.d4).
Typical Move Order
The critical starting position can be reached through several transpositions, but the most direct route is:
- e4 Nf6
- e5 Nd5
- c4 Nb6
- c5 Nd5
- Bc4 …
At this point Black has three main replies:
- 5…e6 – freeing the c8-bishop and preparing …d6.
- 5…e6 6.d4 d6 is a common transposition to more positional lines.
- 5…c6, or 5…Nc6!? – challenging the center immediately.
Strategic Ideas for White
- Space Advantage: The advanced e- and c-pawns cramp Black’s pieces and restrict kingside development.
- Pressure on f7/d5: Bc4 introduces tactical motifs such as Bxf7+, Qf3 or Qh5, and ideas of d4 followed by Nc3.
- Flexible Center: White can later reinforce with d4 (sometimes d3) and cxd6 en passant to open lines for the light-squared bishop.
- Rapid Development: Knights often head to f3 and c3, castles short, and pieces swarm around the advanced pawn chain.
Strategic Ideas for Black
- Counter-Attack the Center: Moves like …d6, …e6, and …b6 target the c5-pawn and undermine e5.
- Piece Activity: The knight on d5 can hop to b4 or f4, and the c8-bishop often emerges via …e6 and …Bxc5.
- Provoking Over-Extension: If White pushes too far (e.g., d4-d5), the advanced pawns may become weaknesses.
- Timely Breaks: The thrust …f6 or …c6 can break the pawn chain and liberate Black’s position.
Historical & Theoretical Notes
• Alexander Alekhine introduced the defence bearing his name during the 1921 World Championship match, but the 5.Bc4 spin became fashionable only in the mid-20th century.
• The line is sometimes called the “Chase Variation, Bishop Spin” because White chases the d5-knight twice and then points the bishop at f7.
• Although less popular than 5.d4, it serves as a practical weapon in rapid and blitz games because of its surprise value and forcing nature.
Illustrative Mini-Game
Short tactical example showing typical motifs:
[[Pgn| e4 Nf6 e5 Nd5 c4 Nb6 c5 Nd5 Bc4 e6 Nc3 Nxc3 dxc3 Bxc5 Qg4 Kf8 Nf3| fen|| arrows|e5e6,f7f6|squares|e6,f7]]After 10.Qg4 White already threatens Qxg7# and shows how quickly an attack can develop against f7 when Black is careless.
Famous Games Featuring 5.Bc4
- Shirov – Sokolov, Wijk aan Zee 1999: Shirov unleashed a pawn sacrifice with 6.d4 and won a brilliant attacking game.
- Karjakin – Carlsen, World Blitz 2014: Carlsen coolly neutralised the space advantage and demonstrated the …c6 and …b6 break.
Interesting Facts & Anecdotes
- Grandmaster Vassily Ivanchuk once played 5.Bc4 twice in the same day—one rapid, one blitz—scoring 1½/2 against 2700-level opposition.
- Because of the early c-pawn advance, the engines initially liked Black in the 1990s database era; modern neural-network engines now see dynamic equality when handled accurately.
- Despite its sharp look, the variation has a relatively low draw rate at master level—under 20 %—making it attractive for players seeking decisive games.